I cut my teeth in print design on various small format, short run posters for jazz shows, punk rock concerts, and different literature events. Typography for a letter-sized poster is a mix of legibility, aesthetic theme, and a gravity that pulls your attention from the world around you. An image might capture your audience's attention, but the words have to be equally kinetic to send your message. Most shows that headline multiple bands bring different levels of information, demanding thought be put into the hierarchy of what acts are playing, what times are displayed, and what factors, such as ticket cost and age restrictions, are made prominent for the advertisement. I've done dozens of these designs, each one further informing how I format the words and the information.
These are examples of the character sheets I've designed for various games. Most of my fellow players know me for being the person that shows up to the first three sessions with a new, revised version of customized printed materials, before I settle on a perfect iteration. In each of these examples I had to work with limited space, set information, open-ended problems about function, and style.
These next three pieces are examples of when I've had to take complex amounts of information, or complex forms of communication, and turned them into something that you enjoy looking at.
The first example is a "menu" for Games on Demand, a group of volunteers and artists that demo various independent game designs at almost every major convention. The menu needed to show what game is offered, tell the player who their host would be, while also communicating quickly and easily how many player slots were available and how long the game would take. By using logos and limiting the number of lines to sign up for on each menu, I managed to create implied information that was easy to see at a glance.
The second example is a laundry list of information my client wanted for an A-board outside her Créperie truck. The list was exhaustive, but by playing with the type and adding little details the sign came together as a form of art that passers by wanted to stop and take in.
The final example is an entirely vector re-created map of a certain Galaxy Far, Far Away. I needed to draw the path of an exploratory crew on a fictional vessel that was lost to the ages. Each layer of the file can be toggled for visibility, giving my players one print out, myself another, and both of us a third, as the story would unfold and the route would be revealed.